Second Hype

Fortune is featuring an in-depth look at Second Life. They really have no choice, given the way big business is foaming over the site’s potential.

“The 3-D Internet may at first appear to be eye candy,” CEO Sam Palmisano writes in an e-mail interview, “but don’t get hung up on how frivolous some of its initial uses may seem.” He calls 3-D realms such as Second Life the “next phase of the Internet’s evolution” and says they may have “the same level of impact” as the first Web explosion.

Apparently 3,000 IBM employees have acquired their own avatars, and about 300 are routinely conducting company business inside Second Life.
Laurent Haug sees Second Life a bit differently. He calls it irrelevant and over hyped. “Second Life is an ugly, hard to use and unfriendly game. It is the hotmail of online 3D games. At the end of the day it is far from being the revolution we have been sold.”

About David Burn

Co-founder and editor of AdPulp. I wrote my first ad for a political candidate when I was 17 years old. She won her race and I felt the seductive power of advertising for the first time. I worked for seven agencies in five states before launching my own practice in 2009. Today, I am head of brand strategy and creative at Bonehook in Portland, Oregon.


  1. daveednyc says:

    I’m pretty comfortable with my prejudicial and weakly-informed dismissal of SL. Its uber geekiness aside, some of the fetishistic aspects of it creep me out. Call me stodgy, but the ability to engage in virtual rape doesn’t quite do it for me… And besides, I got my “Sims House Party” to satisfy my god-urge.
    But I’d like to know if any adpulpers out there have tried SL, and more importantly, what they thought of it.